Proposal deadline is midnight October 3 -- Scottmerrick Oh'll edit, copy and paste the developing proposal copy we develop here into the already established incomplete app at ISTE's website. Though we can certainly identify who makes changes in a wiki via Manage Space, let's get in the habit of appending our complete RW initials to any modifications we post. Check the "initials key page for who's who.

Final copy submission decision is sgm's. Feel free to submit your own proposal, but I'll be very sad if you don't invite me to play (sgm)

Be sure to add in the proposal copy any information you want to include in the "Presenter Information" section. If you don't do that I'll be forced to Google you mercilessly and make up impressive fictions :).

Don't forget to initial any edits!

SUGGESTED CHANGES (NOTES FOR sgm):

Hi Scott - I added a bullet for Ascertain International Background Check instructions and TG clearance protocol
Also - I will be happy to share some Best Practices for professional development as well as a brief tour of Ramapo Islands if you think it would enhance the day.(ABSOLUTELY!) (sgm)
Thanks for including me in this great idea! :) (sgm)
I have submitted my own proposal for a session but, if it is accepted I can't imagine they will conflict-- no worries -ps :-)
Haven't seen any direct references to gaming and learning apps in SL, not that it has to be directly about GaLiSL, but that would be cool. I am taking a grad class called Exploratory learning through simulations and games with Dr. Bernie Dodge at SDSU and will be developing a MUVE game this semester. Just FYI. (jdk)

You're rockin'--Yippee a Teen Grid pioneer in our midst! Thank you for throwing in, Peggy (-:

Hi, a couple of suggestions - edit 3rd paragaph of Purpose and Objectives to make more inclusive of the broad range of educational uses of SL. Also suggest Hype vs Reality in SL or Myths and Facts, something like that, instead of "Negative Perceptions/Press" (makes it more of a point-counterpoint instead of reacting to naysayers). I also think it would be good to include a separate section on ethics in education and research. I've added the link to a Chronicle of Higher Ed article that I found very thought-provoking and that has modified (albeit slightly) the way I present opportunities to students in SL. (stc)

oo, I like that! SWEEEEEEEEET! Thank you for these improvements! (sgm)


WOOT!!!! Peggy's on board!!! YEA!!!(LL)











SLedupotiential--Educational Potential of Second Life and Virtual Environments

Copied and pasted from the first stab:
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General Information




Session Title
"SLedupotiential"--Educational Potential of Second Life and Virtual Environments


Session Description
A group of ISTE educators scattered over the world are meeting frequently in a virtual environment called Second Life. Come see why, how, and "where..."


Theme and Strand
Technology Infrastructure:Emerging Technologies


Keywords
Second Life,


Primary URL
http://sledupotential.wikispaces.com


Exhibitor Status



Commercial Content
Yes


Audience Type
Chief Technology Officers
Curriculum Specialists
Library Media Specialists
Principals
Staff Developers
Superintendents
School Board Members
Teachers
Teacher Educators
Technology Coordinators
Technology Facilitators
Technology Integration Specialists


Audience Level
All


Prerequisites
Workshop participants may bring their own laptops or use the ones provided in the computer lab in which the workshop will be presented. The number one prerequisite is an open-minded interest in the 3D internet, or "3Di," (changes suggested by Claudia Linden -- sgm) along with a curiosity about how Web 2.0 interfaces with 3Di in powerful ways!


NETS•S
1- 6


NETS•T
I- VI
(Added by Jon Margerum-Leys, to give more specificity to this section)
IB. demonstrate continual growth in technology knowledge and skills to stay abreast of current and emerging technologies.
IIA. design developmentally appropriate learning opportunities that apply technology-enhanced instructional strategies to support the diverse needs of learners.
IIC. Identify and locate technology resources and evaluate them for accuracy and suitability.
IIIC. apply technology to develop students' higher order skills and creativity.
VA. use technology resources to engage in ongoing professional development and lifelong learning.
VD. use technology to communicate and collaborate with peers, parents, and the larger community in order to nurture student learning.
VI C. identify and use technology resources that affirm diversity
VI D. promote safe and healthy use of technology resources.


NETS•A
I- VI

Workshop Information




Workshop Length
Half-day (I'm thinking half day so we can handle more ppl with more than one session, assuming there's interest to support that--sgm)


Workshop Skill Level
Beginner


Workshop Maximum Capacity
50, though developing discussions might change that number


Multiple Workshop Presentations
No (I changed this--sgm)


Workshop Scheduling Preferences
Yes

Proposal Summary




Purpose & Objectives
We envision a new kind of workshop, collaboratively designed and "under construction" up until the moment of delivery, SLedupotential will have been wiki-developed, collaborative document built, discussed and designed through "inworld" chats, and as such the collaborative process of its design will be itself an integral element in the presentation of the workshop.

This workshop will offer ISTE educators who are already in Second Life a chance to meet together to share their interest and their vision with others. To those new to Multi-User Virtual Environments (MUVEs), this will provide opportunities to dialogue with experienced Second Lifers and to benefit from the resources and research they have compiled over their presentation proposal and design process.

For this paragraph:
The attendee will leave the session with a broad but detail-rich understanding of the power of Virtual Environments to facilitate learning--student learning, to be sure (in the Main Grid for demonstration to younger students and for older students and in the Teen Grid for students ages 13-19) but also teacher education and professional development--over time and across distance.

Suggest replacing with this/a variation of this:
The attendee will leave the session with a broad but detail-rich understanding of the power of Virtual Environments to facilitate learning across a broad spectrum of learners and learning contexts. Applications include demonstration to younger students via demonstration in the Main Grid, use of the Teen Grid for students ages 13-17(LL, sgm (the 18 to "17"), and learning opportunities through virtual campuses and other SIMs for higher education(LL). Other important uses include teacher education, professional development, and international educational collaboration--over time and across distance. (stc)

The attendee will gain hands-on experience in Second Life, meeting with inworld colleagues who may not be present in the "real world" (RW) room. Vocabulary will be introduced to help the learner navigate through this massive universe. Key issues relating to safety and appropriateness will be discussed. Substantial supporting research will be shared. Examples of inworld education projects will be shared and visited.

The attendee will leave the session having formed lasting relationships with interested educators who may serve as collaborating colleagues[, virtual world mentors - jw] and who may become life-long friends.

FEEL FREE TO ADD MORE HERE! (sgm)


Outline
A collaboratively designed (Google documents presenter) presentation will underlie the session and serve as a guide. The wiki used to design the workshop will be shared.

A David Warlick styled "twitteresque" chat interface will be used as an ongoing question/dialogue vehicle throughout the workshop.

After a brief introduction of the inhouse 'presenters,' key concepts will be shared. These are being worked out on the wiki, but as of this writing they include (in no particular order):

  • Brief overview of MUVEs' development (timeline)
  • Linden Lab (NOTE:It is Linden "LAB" not Lab"s" (the "insiders" get very snotty about anyone who isn't savvy with this - it is always a bone of contention with the Lindens-just thought I'd point it out ps) excellent! (sgm)
  • Inworld efforts of educational and other organizations
  • ISTE Island
  • Noob Tips--avatar modification, clothing, currency, building, permissions, groups, chat, voice...
  • Teen Grid: brief tour of Ramapo Islands(ps)
  • Ascertain International Background check for Teen Grid Clearance Procedure (ps)
  • The "voice/no-voice" debate
  • Blogs, Podcasts, Fansites, and Wikis dedicated to SL
  • Professional Development (Kathy S.? Others?-Peggy Sheehy <ps>)
  • SL classes inworld (TUI, other groups...)
  • The Hype and Reality of SL (stc)]
  • Ethical Issues in Second Life Teaching and Research (stc)
  • Voice presentations from remotely located experts will be an integral facet of the experience. If possible, an appearance by a "Linden" will allow attendees to ask questions (via the chat interface) Attendees will be invited to login to Second Life and explore along with us (multi-tasking encouraged!)
  • Immersion and presence - what virtual worlds off and other on-line education environments don't (jw)
  • Creation - as a tool for learning (jw)


Supporting Research
Report of SLCC '06 Education Strand (LL)
**ELearning Virtual Worlds** (LL)
**USC Digital Future Report** (LL)
**Ed Potential Of SL Ohio State** (LL)
**SL/Metaverse Skin on Learning Mgt Systems** (LL)
**SL Overview CPS Dept of Libraries** (LL)
**Rheingold Interview on VR** (LL)
**Schome-NAGTY Final Report** (LL)
**Proceedings from the 2007 Education in Second Life Workshop** (.pdf) (sgm)
**Framing the Virtual Social Contract** (LL)
Report from the National School Boards Association mandating the integration of social networking technologies in education
FEEL FREE TO ADD HERE!!! (sgm)
Second thoughts about SL (temp link -active until 10-03-07) (stc)
- great article focused on SL research possibilities but lots of other useful info too (stc)



Presenter Background
Scott Merrick is an ISTE Premium member and has presented at NECCs since 2000 in Atlanta. See his online professional portfolio at http://home.comcast.net/~scottmerrick and particulars about conference presentations at http://home.comcast.net/~scottmerrick/portfolio/profdev.htm . He's Lower School Technology Coordinator at University School of Nashville (TN) and Teacher-in-residence at the Vanderbilt Center for Science Outreach; and he produces and hosts the long-running Snacks4theBrain! podcast as well as numerous blogs (these can be accessed from his website, scottmerrick.net, and include a Second Life blog, "Oh Second Life."

ADD YOUR OWN SELF-SERVING STATEMENT HERE! Hyperlink copiously!!! :) (sgm)

Lisa Linn is a middle school language arts and social studies teacher in Temecula California. She holds a MS Ed in Technology Integration from Walden University, is a self avowed technology evangelist for her district, site Teacher Technology Leader, and Google Certified Teacher. She also maintains a Second LIfe blog, Second Life Linguine.(LL)

Jon Margerum-Leys is an associate professor of educational media and technology at Eastern Michigan University. His academic interests are in knowledge acquisition and teacher development.

Jane Wilde is the owner of Absolute Computing Solutions, a consulting firm in southern Vermont specializing in technology for education. She has been an educator for more than 25 years. (jw)

Vera Handford (SL: RavenPhoenix Zenovka) has been in Second Life since April 2007 and an ISTE docent since July 2007; in August 2007, she was hired as one of the two charter ISTE Island Managers. She was also the lead ISTE Second Life Social Coordinator (in charge of the primary ISTE Second Life weekly community event) from July 2007 until October 2007. She has presented on Second Life and MUVEs multiple times for South Florida Community College, where she works as a Tutoring and Learning Center Specialist, and is also the Coordinator of SFCC Second Life Research and Development Project.

Susan Toth-Cohen is an associate professor of occupational therapy and director of the (online) occupational doctoral program in the Jefferson College of Health Professions She also is part of the Core Development Team for the grant-funded Sexual Health SIM in Second Life. She earned her doctorate in educational psychology and is particularly interested in ways that technology can facilitate educational exchange internationally.

Jeremy Koester is a gamer and a learner. He is currently the president of Gaming and Learning in SL, a community of practice for gaming and learning practices and applications. He has a masters degree in Instructional Technology from the University of Texas at San Antonio (June '08) with a focus on gaming and learning. As a consultant with Metaverse Prime and other developers, he consults on educational and training builds in virtual environments such as Second Life. He is also a regular presenter and educator in many different venues for many different disciplines.

Scott Swanson (SL: Kyle Thorn) has been in Second Life since April 2004 and has been a docent for ISTE in Second Life since April of 2007; in August 2007, he was hired as one of the two charter ISTE Island Managers. He co-facilitated the NECC 2007 Second Life Playground and will reprise that role for NECC 2008. He will be chairing a panel on Illinois Educators in Second Life at IETC in November 2007 and is a member of a panel on Second Life at IL-TCE in February 2008. He has presented on Second Life and MUVEs multiple times at the Illinois Mathematics and Science Academy, where he works as the Strategic Technology Coordinator. He is also in charge of their Second Life initiative and manages the IMSA Second Life islands on both the Main Grid and Teen Grid.

Equipment Information




Workshop Lab Requirements
Full Lab


Workshop Equipment Platform
Windows


Workshop Hardware Requests
USB 2.0 Ports
Headsets with microphones
SmartBoard
Internet-heavy
graphics-heavy
Other


Additional Hardware Requests
IVC unit for remote connections to folks who cannot be there physically.


Workshop Software Requests
Quicktime Player plug-in
Other


Additional Software Requests
Current build of Second Life--others potentially needed will be listed here later


Equipment Supplied By Presenter
We'll have webcams, ipods, cameras of all sorts, and who knows what all else--This will be a bandwidth-demanding workshop.


Videoconferencing
Videoconference Room Requested


Videoconferencing Description
Videoconferencing capability would make it possible for real-world participants to participate in "RW person" via a dedicated bandwidth vehicle. This could be particularly useful in the event we can convince a Linden Lab representative to participate.


Room Set Information


Additional Presenters





Scott Swanson (Kyle Thorn)
Lisa Linn (Clare Lane)
Jane Wilde (Esme Qunhua)
Vera Handford (RavenPhoenix Zenovka)
Jon Margerum-Leys (Roland Kellner)
Peggy Sheehy (Maggie Marat)
Susan Toth-Cohen (Zsuzsa Tomsen)
Jeremy Koester (Jeremy Braver)