Who's+Doing+Education+sampler

=Welcome to SLedupotential Education Sampler= We've created this list as a springboard for our brief discussion about the wide range of educational organizations and programs in Second Life. They include: K-12, higher education, professional development, government, and public health. We'll discuss these and [|show pictures of them via Flickr,] ** __ Locations: __ Alamo: [|http://slurl.com/secondlife/ISTE%20Island%204/206/210/25] Headquarters: [|http://slurl.com/secondlife/ISTE%20Island/97/71/30] ISTE's Second Life space provides a venue for educators to network and learn from each other about real-life education opportunities and best practices in Second Life. ISTE sponsors an in world group, hosts weekly networking socials and topical events, and sponsors a weekly speaker series. __ Info from __ : [| http://www.iste.org/Content/NavigationMenu/Membership/Member_Networking/ISTE_Second_Life.htm] __ Location: __ [|http://slurl.com/secondlife/ANGEL%20Learning%20Isle/128/128/0] ANGEL Learning Isle was built specifically for educators to experiment in the use of virtual collaboration technologies in online learning. Their goal with this R&D experiment is to provide a place for faculty and learners new to Second Life to get their bearings and practice new navigational and communication skills. ANGEL provides a variety of tools to help users get started and experiment with Second Life __ Info from __ : http://www.angellearning.com/products/secondlife/
 * * **** Note that there are __many__ wonderful education sites and resources in Second Life. This is just a selection of some we think will be useful illustrations of education in Second Life; by no means is it intended to be all-inclusive. We’re sure we’ve left out some great ones…you will discover a lot on your own and from the many people you will meet in SL.
 * ISTE ** ** Island **
 * Angel Learning **

**Terra Incognita** Terra Incognita is the home for research about Action Learning in SL. Action Learning is a learning strategy that involves a cycle of explore - plan - act - reflect. It was developed by Reg Revans in the 1930s and is used widely for adult learning in business and government for everything from leadership development to environmental action. It uses implementation during learning to bridge the knowing-doing gap. **New Media Consortium (NMC)** __ Main Location: __ [|http://slurl.com/secondlife/NMC%20Campus/142/223] (many others, educator space available for lease at low yearly cost) Orientation: [|http://slurl.com/secondlife/NMC%20Orientation/213/131/28] NMC is an international 501(c)3 not-for-profit consortium of over 260 learning-focused organizations dedicated to the exploration and use of new media and new technologies. [|NMC member institutions] are found in almost every state in the United States, across Canada, and in Europe, Asia and Australia.. The consortium serves as a catalyst for the development of new applications of technology to support learning and creative expression, and sponsors programs and activities designed to stimulate innovation, encourage collaboration, and recognize excellence among its member institutions. __ Info from: __ __http://www.nmc.org/about__________

__ Location: __ http://slurl.com/secondlife/jokaydia/114/158/23/ The Island of jokaydia is designed to provide a flexible and dynamic space for educators in Second Life which includes informal and formal meeting spaces, plus a range of interesting objects and tools to explore. Their space is designed to assist new residents to gain competency and confidence in using the Second Life interface - whilst they are having fun! They also support mixed reality events, professional development activities and a number of other projects. __ Info from: __ http://jokaydia.com/about-jokaydia/
 * Jokaydia **

__ Location: __ [|http://slurl.com/secondlife/Eduisland%20II/46/132/22] Home to Discovery Educator’s Network (DEN), Slolar Central, Blogger’s Café, Teacher Networking Center, the Occupational Therapy Center at Jefferson, and many other education resources.
 * EduIsland II **

__ Location: __ [|http://slurl.com/secondlife/Cincta/89/95/23/] Global Kids Island hosts interactive, experiential programs for teens from around the world. Specifically, Global Kids is conducting intensive leadership programming for youth, bringing youth from its New York-based programs into the space, and streaming the audio and video of major events into the world. Global Kids’ work in Teen Second Life is conducted in collaboration with the MacArthur Foundation, UNICEF, the U.S. Holocaust Memorial Museum, and the International Criminal Court, among others. __ Info from __ : http://www.globalkids.org/?id=30
 * Global Kids Island **

**Centers for Disease Control (CDC)** [|http://slurl.com/secondlife/CDC%20Island/128/128/22] The CDC holds health fairs within Second Life, inviting residents to come to the CDC facility to ask questions, discuss relevant topics, and learn about important health issues. Events drive interest among residents, as demonstrated by the high turn-outs at fashion shows and concerts within Second Life. These events present both entertainment and information dissemination opportunities. __ Info from __ : http://www.epa.gov/osp/futures/SecondLifeReview_May07.pdf [|http://slurl.com/secondlife/Education%20UK/33/63/22] The University of Plymouth Sexual Health SIM provides education about sexually transmitted infections, prevention of unintended pregnancy, and promotion of equalitarian sexual relationships. Educational experiences at the SIM include opportunities to test knowledge of sexual health through quizzes and games, web resources integrated within the virtual context, and live seminars on sexual health topics __ For more info: __ http://sl-sexualhealth.org.uk.
 * University ** ** of Plymouth ** ** Sexual Health SIM **

__ Info Island International is designed as a gateway to international experience in Second Life. Its primary theme, world languages and cultures, is expressed through exhibit and meeting areas as well as periodic events such as special lectures, exhibitions, and performances. They hope that the island appeals particularly to educators, in addition to those interested in personal enrichment and relaxation. __ Info from __ : https://lists.secondlife.com/pipermail/educators/2008-February/018803.html __
 * Info ** ** Island **

http://slurl.com/secondlife/virtuALBA/252/212/33 Sloodle is an Open Source project which aims to develop and share useful, usable, desireable tools for supporting education in virtual worlds, making teaching easier. Through engagement with an active community of developers and users, the Sloodle project hopes to develop sound pedagogies for teaching across web-based and 3D virtual learning environments. Sloodle integrates the [|Second Life]® multi-user virtual environment and the [|Moodle] learning-management system __ Info from __ http://www.sloodle.org/
 * Sloodle (virtuALba) **

====**ShaheraZade** Bernajean Porter's new location on ISTE Island 2. Experience StoryCircles and other magical events celebrating digital storytelling under the stars! Hosted by Bernajean Porter aka CharZeee Kitaj. Bernajean@DigiTales.us====

http://slurl.secondlife.com/ISTEIsland2/77/19/31
Joining groups is a great way to get information about events related to education. Here are just a few very useful groups for educators: ISTE: Educational Technologies Assoc Real Life Education in Second Life Discovery Educator Network Best Practices in Education Educational Podcasting SLedupotential
 * GROUPS **